;Make it act like tile 25 !Sprite = $74 ; To not let pass db $42 JMP n : JMP n : JMP n JMP y : JMP y : JMP n : JMP n JMP n : JMP n : JMP n print "Allows sprite number !Sprite to not pass" y: LDA $9E,x ;\ CMP #!Sprite ; | Add more of these if you want more sprites to not be able to pass BEQ NoPass ;/ n: RTL NoPass: LDY #$01 ;act like tile 130 LDA #$30 STA $1693 RTL