;Behaves $000 or $025 incsrc WindblockDef.txt db $42 JMP MarioBelow : JMP MarioAbove : JMP MarioSide : JMP SpriteV : JMP SpriteH JMP MarioCape : JMP MarioFireBall : JMP TopCorner : JMP HeadInside : JMP BodyInside MarioAbove: MarioBelow: MarioSide: TopCorner: HeadInside: BodyInside: LDA #$03 STA !Freeram_PushStatus SpriteV: SpriteH: MarioCape: MarioFireBall: RTL print "Wind that pushes player downwards"