#=============================================================================== # # DT's One Person Menu # Author: DoctorTodd # Date (02/19/2012) # Type: (Menu) # Version: (1.0.0) (VXA) # Level: (Simple) # Email: [email protected] # #=============================================================================== # # NOTES: 1)This script will only work with ace, you may find my VX version on # RMRK.net and the rpg maker web forums. # #=============================================================================== # # Description: A menu that is modified to work as if you are only using one # actor. # # Credits: Me (DoctorTodd) # #=============================================================================== # # Instructions # Paste above main. # #=============================================================================== # # Contact me for commercial use, other wise just credit me and don't repost # without my permission. # #=============================================================================== # # Editing begins 40 and ends on 59. # #=============================================================================== module DTOPM #Window skin to use, place in system. WINDOW = ('Window') #Status Window X SX = 200 #Status Window Y SY = 75 #Gold window X GX = 40 #Gold Window Y GY = 242 #Command Window X CX = 40 #Command Window Y CY = 75 end class Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # * Start processing #-------------------------------------------------------------------------- def start super create_background create_command_window create_status_window create_gold_window end #-------------------------------------------------------------------------- # * Create Gold Window #-------------------------------------------------------------------------- def create_gold_window @gold_window = Window_Gold.new @gold_window.x = (DTOPM::GX) @gold_window.y = (DTOPM::GY) @gold_window.windowskin = Cache.system(DTOPM::WINDOW) @gold_window.height = 55 end #-------------------------------------------------------------------------- # * Create Status Window #-------------------------------------------------------------------------- def create_status_window @status_window = Window_MenuInfo.new((DTOPM::SX), (DTOPM::SY)) @status_window.windowskin = Cache.system(DTOPM::WINDOW) end #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window @command_window = Window_MenuCommand.new @command_window.set_handler(:item, method(:command_item)) # @command_window.set_handler(:skill, method(:command_skill)) # @command_window.set_handler(:equip, method(:command_equip)) @command_window.set_handler(:status, method(:command_status)) # @command_window.set_handler(:save, method(:command_save)) @command_window.set_handler(:game_end, method(:command_game_end)) # @command_window.set_handler(:cancel, method(:return_scene)) @command_window.x = (DTOPM::CX) @command_window.y = (DTOPM::CY) end end #-------------------------------------------------------------------------- # * [Item] Command #-------------------------------------------------------------------------- def command_item SceneManager.call(Scene_Item) end #-------------------------------------------------------------------------- # * [Equipment] Command #-------------------------------------------------------------------------- # def command_equip # @actor = $game_party.members[0] # SceneManager.call(Scene_Equip) # end #-------------------------------------------------------------------------- # * [Status] Command #-------------------------------------------------------------------------- def command_status @actor = $game_party.members[0] SceneManager.call(Scene_Status) end #-------------------------------------------------------------------------- # * [Save] Command #-------------------------------------------------------------------------- def command_save SceneManager.call(Scene_Save) end #-------------------------------------------------------------------------- # * [Exit Game] Command #-------------------------------------------------------------------------- def command_game_end SceneManager.call(Scene_End) end #-------------------------------------------------------------------------- # * [Skill] Command #-------------------------------------------------------------------------- # def command_skill # @actor = $game_party.members[0] # SceneManager.call(Scene_Skill) # end #=================================================================== # ** Window_MenuStatus #------------------------------------------------------------------------------ # This window displays the characters status on the menu screen. #============================================================================== class Window_MenuInfo < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y coordinate #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, 300, 221) refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @actor = $game_party.members[0] draw_actor_face(@actor, 0, 0) draw_actor_name(@actor, 110, 5) draw_actor_level(@actor, 190, 5) draw_actor_hp(@actor, 110 ,40) # draw_actor_mp(@actor, 110 , 65) # draw_actor_param(@actor, 0, 100, 0) # draw_actor_param(@actor, 0, 124, 1) # draw_actor_param(@actor, 0, 148, 2) # draw_actor_param(@actor, 0, 172, 3) draw_actor_graphic(@actor, 220, 160) draw_actor_icons(@actor, 190, 180, width = 96) end end #============================================================================== # ** Window_MenuCommand #------------------------------------------------------------------------------ # This command window appears on the menu screen. #============================================================================== class Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # * Initialize Command Selection Position (Class Method) #-------------------------------------------------------------------------- def self.init_command_position @@last_command_symbol = nil end #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0) select_last end #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_width return 160 end #-------------------------------------------------------------------------- # * Get Number of Lines to Show #-------------------------------------------------------------------------- def visible_line_number item_max end #-------------------------------------------------------------------------- # * Create Command List #-------------------------------------------------------------------------- def make_command_list add_main_commands add_original_commands add_save_command add_game_end_command end #-------------------------------------------------------------------------- # * Add Main Commands to List #-------------------------------------------------------------------------- def add_main_commands add_command(Vocab::item, :item, main_commands_enabled) # add_command(Vocab::skill, :skill, main_commands_enabled) # add_command(Vocab::equip, :equip, main_commands_enabled) add_command(Vocab::status, :status, main_commands_enabled) end #-------------------------------------------------------------------------- # * For Adding Original Commands #-------------------------------------------------------------------------- def add_original_commands end #-------------------------------------------------------------------------- # * Add Save to Command List #-------------------------------------------------------------------------- def add_save_command # add_command(Vocab::save, :save, save_enabled) end #-------------------------------------------------------------------------- # * Add Exit Game to Command List #-------------------------------------------------------------------------- def add_game_end_command add_command(Vocab::game_end, :game_end) end #-------------------------------------------------------------------------- # * Get Activation State of Main Commands #-------------------------------------------------------------------------- def main_commands_enabled $game_party.exists end #-------------------------------------------------------------------------- # * Get Activation State of Formation #-------------------------------------------------------------------------- def formation_enabled $game_party.members.size >= 2 && !$game_system.formation_disabled end #-------------------------------------------------------------------------- # * Get Activation State of Save #-------------------------------------------------------------------------- def save_enabled !$game_system.save_disabled end #-------------------------------------------------------------------------- # * Processing When OK Button Is Pressed #-------------------------------------------------------------------------- def process_ok @@last_command_symbol = current_symbol super end #-------------------------------------------------------------------------- # * Restore Previous Selection Position #-------------------------------------------------------------------------- def select_last select_symbol(@@last_command_symbol) end end