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DT's One Person Menu

#===============================================================================
#
# DT's One Person Menu
# Author: DoctorTodd
# Date (02/19/2012)
# Type: (Menu)
# Version: (1.0.0) (VXA)
# Level: (Simple)
# Email: [email protected]
#
#===============================================================================
#
# NOTES: 1)This script will only work with ace, you may find my VX version on
# RMRK.net and the rpg maker web forums.
#
#===============================================================================
#
# Description: A menu that is modified to work as if you are only using one
# actor.
#
# Credits: Me (DoctorTodd)
#
#===============================================================================
#
# Instructions
# Paste above main.
#
#===============================================================================
#
# Contact me for commercial use, other wise just credit me and don't repost
# without my permission.
#
#===============================================================================
#
# Editing begins 40 and ends on 59.
#
#===============================================================================
module DTOPM

  #Window skin to use, place in system.
  WINDOW = ('Window')

  #Status Window X
  SX = 200

  #Status Window Y
  SY = 75

  #Gold window X
  GX = 40

  #Gold Window Y
  GY = 242

  #Command Window X
  CX = 40

  #Command Window Y
  CY = 75
end

class Scene_Menu < Scene_MenuBase
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
super
create_background
create_command_window
create_status_window
create_gold_window
  end
  #--------------------------------------------------------------------------
  # * Create Gold Window
  #--------------------------------------------------------------------------
  def create_gold_window
@gold_window = Window_Gold.new
@gold_window.x = (DTOPM::GX)
@gold_window.y = (DTOPM::GY)
@gold_window.windowskin = Cache.system(DTOPM::WINDOW)
@gold_window.height = 55
  end
  #--------------------------------------------------------------------------
  # * Create Status Window
  #--------------------------------------------------------------------------
  def create_status_window
@status_window = Window_MenuInfo.new((DTOPM::SX), (DTOPM::SY))
@status_window.windowskin = Cache.system(DTOPM::WINDOW)
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
   @command_window = Window_MenuCommand.new
@command_window.set_handler(:item,  method(:command_item))
# @command_window.set_handler(:skill, method(:command_skill))
# @command_window.set_handler(:equip, method(:command_equip))
@command_window.set_handler(:status, method(:command_status))
# @command_window.set_handler(:save,  method(:command_save))
@command_window.set_handler(:game_end,  method(:command_game_end))
# @command_window.set_handler(:cancel, method(:return_scene))
@command_window.x = (DTOPM::CX)
@command_window.y = (DTOPM::CY)
end
  end
#--------------------------------------------------------------------------
  # * [Item] Command
  #--------------------------------------------------------------------------
  def command_item
SceneManager.call(Scene_Item)
  end
  #--------------------------------------------------------------------------
  # * [Equipment] Command
  #--------------------------------------------------------------------------
#  def command_equip
# @actor = $game_party.members[0]
# SceneManager.call(Scene_Equip)
#  end
  #--------------------------------------------------------------------------
  # * [Status] Command
  #--------------------------------------------------------------------------
  def command_status
@actor = $game_party.members[0]
SceneManager.call(Scene_Status)
  end
  #--------------------------------------------------------------------------
  # * [Save] Command
  #--------------------------------------------------------------------------
  def command_save
SceneManager.call(Scene_Save)
  end
  #--------------------------------------------------------------------------
  # * [Exit Game] Command
  #--------------------------------------------------------------------------
  def command_game_end
SceneManager.call(Scene_End)
  end
  #--------------------------------------------------------------------------
  # * [Skill] Command
  #--------------------------------------------------------------------------
#  def command_skill
# @actor = $game_party.members[0]
#  SceneManager.call(Scene_Skill)
# end
#===================================================================
# ** Window_MenuStatus
#------------------------------------------------------------------------------
#  This window displays the characters status on the menu screen.
#==============================================================================

class Window_MenuInfo < Window_Base
  #--------------------------------------------------------------------------
  # * Object Initialization
  # x : window X coordinate
  # y : window Y coordinate
  #--------------------------------------------------------------------------
  def initialize(x, y)
super(x, y, 300, 221)
refresh
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
self.contents.clear
@actor = $game_party.members[0]
 draw_actor_face(@actor, 0, 0)
 draw_actor_name(@actor, 110, 5)
 draw_actor_level(@actor, 190, 5)
 draw_actor_hp(@actor, 110 ,40)
#  draw_actor_mp(@actor, 110 , 65)
#  draw_actor_param(@actor, 0, 100, 0)
#  draw_actor_param(@actor, 0, 124, 1)
#  draw_actor_param(@actor, 0, 148, 2)
#  draw_actor_param(@actor, 0, 172, 3)
 draw_actor_graphic(@actor, 220, 160)
 draw_actor_icons(@actor, 190, 180, width = 96)
end
  end  
  #==============================================================================
# ** Window_MenuCommand
#------------------------------------------------------------------------------
#  This command window appears on the menu screen.
#==============================================================================

class Window_MenuCommand < Window_Command
  #--------------------------------------------------------------------------
  # * Initialize Command Selection Position (Class Method)
  #--------------------------------------------------------------------------
  def self.init_command_position
@@last_command_symbol = nil
  end
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
super(0, 0)
select_last
  end
  #--------------------------------------------------------------------------
  # * Get Window Width
  #--------------------------------------------------------------------------
  def window_width
return 160
  end
  #--------------------------------------------------------------------------
  # * Get Number of Lines to Show
  #--------------------------------------------------------------------------
  def visible_line_number
item_max
  end
  #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------
  def make_command_list
add_main_commands
add_original_commands
add_save_command
add_game_end_command
  end
  #--------------------------------------------------------------------------
  # * Add Main Commands to List
  #--------------------------------------------------------------------------
  def add_main_commands
add_command(Vocab::item,   :item,   main_commands_enabled)
# add_command(Vocab::skill,  :skill,  main_commands_enabled)
# add_command(Vocab::equip,  :equip,  main_commands_enabled)
 add_command(Vocab::status, :status, main_commands_enabled)
  end
  #--------------------------------------------------------------------------
  # * For Adding Original Commands
  #--------------------------------------------------------------------------
  def add_original_commands
  end
  #--------------------------------------------------------------------------
  # * Add Save to Command List
  #--------------------------------------------------------------------------
  def add_save_command
# add_command(Vocab::save, :save, save_enabled)
  end
  #--------------------------------------------------------------------------
  # * Add Exit Game to Command List
  #--------------------------------------------------------------------------
  def add_game_end_command
add_command(Vocab::game_end, :game_end)
  end
  #--------------------------------------------------------------------------
  # * Get Activation State of Main Commands
  #--------------------------------------------------------------------------
  def main_commands_enabled
$game_party.exists
  end
  #--------------------------------------------------------------------------
  # * Get Activation State of Formation
  #--------------------------------------------------------------------------
  def formation_enabled
$game_party.members.size >= 2 && !$game_system.formation_disabled
  end
  #--------------------------------------------------------------------------
  # * Get Activation State of Save
  #--------------------------------------------------------------------------
  def save_enabled
!$game_system.save_disabled
  end
  #--------------------------------------------------------------------------
  # * Processing When OK Button Is Pressed
  #--------------------------------------------------------------------------
  def process_ok
@@last_command_symbol = current_symbol
super
  end
  #--------------------------------------------------------------------------
  # * Restore Previous Selection Position
  #--------------------------------------------------------------------------
  def select_last
select_symbol(@@last_command_symbol)
  end
end

Pasted: Jun 15, 2015, 6:39:08 pm
Views: 8