;************************************************* ;Macro para no ser expulsado (por nivel de skills) de Haven by OverQueen ;************************************************* set #SYSMSGCOL 10 event sysmessage Macro para evitar ser expulsado by OverQueen Inicio: ;************************************************* ; HABILIDADES DE EXTRACCIÓN ;************************************************* chooseskill Mini real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock mini locked if #skillLock <> locked { event SysMessage La habilidad de minar no se ha podido bloquear! sound } event SysMessage Minar = 65.0, SKILL BLOQUEADA } chooseskill Lumb real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock lumb locked if #skillLock <> locked { event SysMessage La habilidad de talar no se ha podido bloquear! sound } event SysMessage Talar = 65.0, SKILL BLOQUEADA } chooseskill Fish real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock fish locked if #skillLock <> locked { event SysMessage La habilidad de pescar no se ha podido bloquear! sound } event SysMessage Pescar = 65.0, SKILL BLOQUEADA } ;************************************************* ; HABILIDADES DE TRABAJADOR ;************************************************* chooseskill Alch real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Alch locked if #skillLock <> locked { event SysMessage La habilidad de alquimia no se ha podido bloquear! sound } event SysMessage Alquimia = 65.0, SKILL BLOQUEADA } chooseskill Blac real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Blac locked if #skillLock <> locked { event SysMessage La habilidad de herrero no se ha podido bloquear! sound } event SysMessage Herrero = 65.0, SKILL BLOQUEADA } chooseskill Bowc real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Bowc locked if #skillLock <> locked { event SysMessage La habilidad de fabricar arcos no se ha podido bloquear! sound } event SysMessage Bowcraft = 65.0, SKILL BLOQUEADA } chooseskill Carp real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Carp locked if #skillLock <> locked { event SysMessage La habilidad de carpintero no se ha podido bloquear! sound } event SysMessage Carpintero = 65.0, SKILL BLOQUEADA } chooseskill Cook real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Cook locked if #skillLock <> locked { event SysMessage La habilidad de cocinar no se ha podido bloquear! sound } event SysMessage Cocinar = 65.0, SKILL BLOQUEADA } chooseskill Tail real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Tail locked if #skillLock <> locked { event SysMessage La habilidad de sastre no se ha podido bloquear! sound } event SysMessage Sastre = 65.0, SKILL BLOQUEADA } chooseskill Tink real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Tink locked if #skillLock <> locked { event SysMessage La habilidad de artesano no se ha podido bloquear! sound } event SysMessage Artesano = 65.0, SKILL BLOQUEADA } chooseskill Insc real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Insc locked if #skillLock <> locked { event SysMessage La habilidad de escriba no se ha podido bloquear! sound } event SysMessage Escriba = 65.0, SKILL BLOQUEADA } chooseskill Arms real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Arms locked if #skillLock <> locked { event SysMessage La habilidad de conocimiento de armas no se ha podido bloquear! sound } event SysMessage Conocimiento de armas = 65.0, SKILL BLOQUEADA } ;************************************************* ; HABILIDADES DE LUCHA ;************************************************* chooseskill Anat real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Anat locked if #skillLock <> locked { event SysMessage La habilidad de anatomia no se ha podido bloquear! sound } event SysMessage Anatomia = 65.0, SKILL BLOQUEADA } chooseskill Arch real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Arch locked if #skillLock <> locked { event SysMessage La habilidad de arquero no se ha podido bloquear! sound } event SysMessage Arquero = 65.0, SKILL BLOQUEADA } chooseskill Fenc real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Fenc locked if #skillLock <> locked { event SysMessage La habilidad de esgrima no se ha podido bloquear! sound } event SysMessage Esgrima = 65.0, SKILL BLOQUEADA } chooseskill Mace real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Mace locked if #skillLock <> locked { event SysMessage La habilidad de maza no se ha podido bloquear! sound } event SysMessage Maza = 65.0, SKILL BLOQUEADA } chooseskill Swor real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Swor locked if #skillLock <> locked { event SysMessage La habilidad de espadaa no se ha podido bloquear! sound } event SysMessage Espada = 65.0, SKILL BLOQUEADA } chooseskill Wres real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Wres locked if #skillLock <> locked { event SysMessage La habilidad de boxeo no se ha podido bloquear! sound } event SysMessage Boxeo = 65.0, SKILL BLOQUEADA } chooseskill Tact real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Tact locked if #skillLock <> locked { event SysMessage La habilidad de tacticas no se ha podido bloquear! sound } event SysMessage Tacticas = 65.0, SKILL BLOQUEADA } chooseskill Parr real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Parr locked if #skillLock <> locked { event SysMessage La habilidad de escudo no se ha podido bloquear! sound } event SysMessage Escudo = 65.0, SKILL BLOQUEADA } chooseskill Heal real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Heal locked if #skillLock <> locked { event SysMessage La habilidad de curar no se ha podido bloquear! sound } event SysMessage Curar = 65.0, SKILL BLOQUEADA } chooseskill Resi real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Resi locked if #skillLock <> locked { event SysMessage La habilidad de resist no se ha podido bloquear! sound } event SysMessage Resist = 65.0, SKILL BLOQUEADA } chooseskill Mage real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Mage locked if #skillLock <> locked { event SysMessage La habilidad de magia no se ha podido bloquear! sound } event SysMessage Magia = 65.0, SKILL BLOQUEADA } chooseskill Medi real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Medi locked if #skillLock <> locked { event SysMessage La habilidad de meditar no se ha podido bloquear! sound } event SysMessage Meditar = 65.0, SKILL BLOQUEADA } chooseskill Eval real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Eval locked if #skillLock <> locked { event SysMessage La habilidad de evaluar inteligencia no se ha podido bloquear! sound } event SysMessage Evaluar inteligencia = 65.0, SKILL BLOQUEADA } chooseskill Pois real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Pois locked if #skillLock <> locked { event SysMessage La habilidad de envenenar no se ha podido bloquear! sound } event SysMessage Envenenar = 65.0, SKILL BLOQUEADA } chooseskill Spir real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Spir locked if #skillLock <> locked { event SysMessage La habilidad de hablar con espiritus no se ha podido bloquear! sound } event SysMessage Hablar con espiritus = 65.0, SKILL BLOQUEADA } ;************************************************* ; HABILIDADES DE DOMADOR ;************************************************* chooseskill Herd real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Herd locked if #skillLock <> locked { event SysMessage La habilidad de pastorear no se ha podido bloquear! sound } event SysMessage Pastorear = 65.0, SKILL BLOQUEADA } chooseskill Musi real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Musi locked if #skillLock <> locked { event SysMessage La habilidad de musica no se ha podido bloquear! sound } event SysMessage Musica = 65.0, SKILL BLOQUEADA } chooseskill Hidi real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Hidi locked if #skillLock <> locked { event SysMessage La habilidad de ocultarse no se ha podido bloquear! sound } event SysMessage Ocultarse = 65.0, SKILL BLOQUEADA } chooseskill Stlt real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Stlt locked if #skillLock <> locked { event SysMessage La habilidad de caminar oculto no se ha podido bloquear! sound } event SysMessage Caminar oculto = 65.0, SKILL BLOQUEADA } chooseskill Anil real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Anil locked if #skillLock <> locked { event SysMessage La habilidad de conocimiento animal no se ha podido bloquear! sound } event SysMessage Conocimieto animal = 65.0, SKILL BLOQUEADA } chooseskill Anim real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Anim locked if #skillLock <> locked { event SysMessage La habilidad de domar no se ha podido bloquear! sound } event SysMessage Domar = 65.0, SKILL BLOQUEADA } chooseskill Vete real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Vete locked if #skillLock <> locked { event SysMessage La habilidad de veterinaria no se ha podido bloquear! sound } event SysMessage Veterinaria = 65.0, SKILL BLOQUEADA } chooseskill Peac real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Peac locked if #skillLock <> locked { event SysMessage La habilidad de pacificar no se ha podido bloquear! sound } event SysMessage Pacificar = 65.0, SKILL BLOQUEADA } chooseskill Prov real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Prov locked if #skillLock <> locked { event SysMessage La habilidad de provocar no se ha podido bloquear! sound } event SysMessage Provocar = 65.0, SKILL BLOQUEADA } chooseskill Trac real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Trac locked if #skillLock <> locked { event SysMessage La habilidad de rastrear no se ha podido bloquear! sound } event SysMessage Rastrear = 65.0, SKILL BLOQUEADA } ;************************************************* ; OTRAS HABILIDADES ;************************************************* chooseskill Lock real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Lock locked if #skillLock <> locked { event SysMessage La habilidad de forzar cerraduras no se ha podido bloquear! sound } event SysMessage Forzar cerraduras = 65.0, SKILL BLOQUEADA } chooseskill Remo real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Remo locked if #skillLock <> locked { event SysMessage La habilidad de desactivar trampas no se ha podido bloquear! sound } event SysMessage Desactivar trampas = 65.0, SKILL BLOQUEADA } chooseskill Dete real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Dete locked if #skillLock <> locked { event SysMessage La habilidad de detectar lo oculto no se ha podido bloquear! sound } event SysMessage Detectar lo oculto = 65.0, SKILL BLOQUEADA } chooseskill Stea real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Stea locked if #skillLock <> locked { event SysMessage La habilidad de robar no se ha podido bloquear! sound } event SysMessage Robar = 65.0, SKILL BLOQUEADA } chooseskill Item real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Item locked if #skillLock <> locked { event SysMessage La habilidad de identificar objetos no se ha podido bloquear! sound } event SysMessage Identificar objetos = 65.0, SKILL BLOQUEADA } chooseskill Tast real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Tast locked if #skillLock <> locked { event SysMessage La habilidad de catar no se ha podido bloquear! sound } event SysMessage Catar = 65.0, SKILL BLOQUEADA } chooseskill Fore real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Fore locked if #skillLock <> locked { event SysMessage La habilidad de evaluacion forense no se ha podido bloquear! sound } event SysMessage Evaluacion forense = 65.0, SKILL BLOQUEADA } chooseskill Snoo real if ( #SKILL >= 650 ) && ( #skillLock <> locked ) { Exevent skilllock Snoo locked if #skillLock <> locked { event SysMessage La habilidad de snooping no se ha podido bloquear! sound } event SysMessage Snooping = 65.0, SKILL BLOQUEADA } GoTo Inicio: