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Evitar ser expulsado (Haven) - by OverQueen

;*************************************************
;Macro para no ser expulsado (por nivel de skills) de Haven by OverQueen
;*************************************************
set #SYSMSGCOL 10
event sysmessage Macro para evitar ser expulsado by OverQueen

Inicio:

;*************************************************
; HABILIDADES DE EXTRACCIÓN
;*************************************************

chooseskill Mini real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock mini locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de minar no se ha podido bloquear!
      sound
   }
   event SysMessage Minar = 65.0, SKILL BLOQUEADA
 }
 
 chooseskill Lumb real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock lumb locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de talar no se ha podido bloquear!
      sound
   }
   event SysMessage Talar = 65.0, SKILL BLOQUEADA
}

 chooseskill Fish real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock fish locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de pescar no se ha podido bloquear!
      sound
   }
   event SysMessage Pescar = 65.0, SKILL BLOQUEADA
}

;*************************************************
; HABILIDADES DE TRABAJADOR
;*************************************************

 chooseskill Alch real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock Alch locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de alquimia no se ha podido bloquear!
      sound
   }
   event SysMessage Alquimia = 65.0, SKILL BLOQUEADA
}

 chooseskill Blac real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock Blac locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de herrero no se ha podido bloquear!
      sound
   }
   event SysMessage Herrero = 65.0, SKILL BLOQUEADA
}

 chooseskill Bowc real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock Bowc locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de fabricar arcos no se ha podido bloquear!
      sound
   }
   event SysMessage Bowcraft = 65.0, SKILL BLOQUEADA
}

 chooseskill Carp real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock Carp locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de carpintero no se ha podido bloquear!
      sound
   }
   event SysMessage Carpintero = 65.0, SKILL BLOQUEADA
}

 chooseskill Cook real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock Cook locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de cocinar no se ha podido bloquear!
      sound
   }
   event SysMessage Cocinar = 65.0, SKILL BLOQUEADA
}

 chooseskill Tail real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock Tail locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de sastre no se ha podido bloquear!
      sound
   }
   event SysMessage Sastre = 65.0, SKILL BLOQUEADA
}

 chooseskill Tink real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock Tink locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de artesano no se ha podido bloquear!
      sound
   }
   event SysMessage Artesano = 65.0, SKILL BLOQUEADA
}

 chooseskill Insc real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock Insc locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de escriba no se ha podido bloquear!
      sound
   }
   event SysMessage Escriba = 65.0, SKILL BLOQUEADA
}

 chooseskill Arms real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
{
   Exevent skilllock Arms locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de conocimiento de armas no se ha podido bloquear!
      sound
   }
   event SysMessage Conocimiento de armas = 65.0, SKILL BLOQUEADA
}

;*************************************************
; HABILIDADES DE LUCHA
;*************************************************

chooseskill Anat real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Anat locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de anatomia no se ha podido bloquear!
      sound
   }
   event SysMessage Anatomia = 65.0, SKILL BLOQUEADA
 }
 
chooseskill Arch real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Arch locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de arquero no se ha podido bloquear!
      sound
   }
   event SysMessage Arquero = 65.0, SKILL BLOQUEADA
 }
 
chooseskill Fenc real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Fenc locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de esgrima no se ha podido bloquear!
      sound
   }
   event SysMessage Esgrima = 65.0, SKILL BLOQUEADA
 }

 chooseskill Mace real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Mace locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de maza no se ha podido bloquear!
      sound
   }
   event SysMessage Maza = 65.0, SKILL BLOQUEADA
 }
 
 chooseskill Swor real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Swor locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de espadaa no se ha podido bloquear!
      sound
   }
   event SysMessage Espada = 65.0, SKILL BLOQUEADA
 }
 
 chooseskill Wres real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Wres locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de boxeo no se ha podido bloquear!
      sound
   }
   event SysMessage Boxeo = 65.0, SKILL BLOQUEADA
 }
 
  chooseskill Tact real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Tact locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de tacticas no se ha podido bloquear!
      sound
   }
   event SysMessage Tacticas = 65.0, SKILL BLOQUEADA
 }
 
  chooseskill Parr real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Parr locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de escudo no se ha podido bloquear!
      sound
   }
   event SysMessage Escudo = 65.0, SKILL BLOQUEADA
 }
 
  chooseskill Heal real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Heal locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de curar no se ha podido bloquear!
      sound
   }
   event SysMessage Curar = 65.0, SKILL BLOQUEADA
 }
 
  chooseskill Resi real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Resi locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de resist no se ha podido bloquear!
      sound
   }
   event SysMessage Resist = 65.0, SKILL BLOQUEADA
 }

  chooseskill Mage real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Mage locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de magia no se ha podido bloquear!
      sound
   }
   event SysMessage Magia = 65.0, SKILL BLOQUEADA
 }
 
  chooseskill Medi real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Medi locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de meditar no se ha podido bloquear!
      sound
   }
   event SysMessage Meditar = 65.0, SKILL BLOQUEADA
 }
 
  chooseskill Eval real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Eval locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de evaluar inteligencia no se ha podido bloquear!
      sound
   }
   event SysMessage Evaluar inteligencia = 65.0, SKILL BLOQUEADA
 }
 
  chooseskill Pois real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Pois locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de envenenar no se ha podido bloquear!
      sound
   }
   event SysMessage Envenenar = 65.0, SKILL BLOQUEADA
 }

  chooseskill Spir real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Spir locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de hablar con espiritus no se ha podido bloquear!
      sound
   }
   event SysMessage Hablar con espiritus = 65.0, SKILL BLOQUEADA
 }

;*************************************************
; HABILIDADES DE DOMADOR
;*************************************************

  chooseskill Herd real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Herd locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de pastorear no se ha podido bloquear!
      sound
   }
   event SysMessage Pastorear = 65.0, SKILL BLOQUEADA
 }
 
   chooseskill Musi real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Musi locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de musica no se ha podido bloquear!
      sound
   }
   event SysMessage Musica = 65.0, SKILL BLOQUEADA
 }
 
   chooseskill Hidi real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Hidi locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de ocultarse no se ha podido bloquear!
      sound
   }
   event SysMessage Ocultarse = 65.0, SKILL BLOQUEADA
 }
 
   chooseskill Stlt real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Stlt locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de caminar oculto no se ha podido bloquear!
      sound
   }
   event SysMessage Caminar oculto = 65.0, SKILL BLOQUEADA
 }

   chooseskill Anil real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Anil locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de conocimiento animal no se ha podido bloquear!
      sound
   }
   event SysMessage Conocimieto animal = 65.0, SKILL BLOQUEADA
 }
 
   chooseskill Anim real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Anim locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de domar no se ha podido bloquear!
      sound
   }
   event SysMessage Domar = 65.0, SKILL BLOQUEADA
 }

    chooseskill Vete real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Vete locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de veterinaria no se ha podido bloquear!
      sound
   }
   event SysMessage Veterinaria = 65.0, SKILL BLOQUEADA
 }
 
    chooseskill Peac real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Peac locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de pacificar no se ha podido bloquear!
      sound
   }
   event SysMessage Pacificar = 65.0, SKILL BLOQUEADA
 }
 
    chooseskill Prov real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Prov locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de provocar no se ha podido bloquear!
      sound
   }
   event SysMessage Provocar = 65.0, SKILL BLOQUEADA
 }
 
    chooseskill Trac real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Trac locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de rastrear no se ha podido bloquear!
      sound
   }
   event SysMessage Rastrear = 65.0, SKILL BLOQUEADA
 }

;*************************************************
; OTRAS HABILIDADES
;*************************************************

    chooseskill Lock real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Lock locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de forzar cerraduras no se ha podido bloquear!
      sound
   }
   event SysMessage Forzar cerraduras = 65.0, SKILL BLOQUEADA
 }
 
     chooseskill Remo real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Remo locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de desactivar trampas no se ha podido bloquear!
      sound
   }
   event SysMessage Desactivar trampas = 65.0, SKILL BLOQUEADA
 }
 
     chooseskill Dete real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Dete locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de detectar lo oculto no se ha podido bloquear!
      sound
   }
   event SysMessage Detectar lo oculto = 65.0, SKILL BLOQUEADA
 }
 
     chooseskill Stea real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Stea locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de robar no se ha podido bloquear!
      sound
   }
   event SysMessage Robar = 65.0, SKILL BLOQUEADA
 }
 
     chooseskill Item real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Item locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de identificar objetos no se ha podido bloquear!
      sound
   }
   event SysMessage Identificar objetos = 65.0, SKILL BLOQUEADA
 }
 
     chooseskill Tast real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Tast locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de catar no se ha podido bloquear!
      sound
   }
   event SysMessage Catar = 65.0, SKILL BLOQUEADA
 }
 
     chooseskill Fore real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Fore locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de evaluacion forense no se ha podido bloquear!
      sound
   }
   event SysMessage Evaluacion forense = 65.0, SKILL BLOQUEADA
 }
 
     chooseskill Snoo real
 if ( #SKILL >= 650 ) && ( #skillLock <> locked )
 {
   Exevent skilllock Snoo locked
   if #skillLock <> locked
   {
      event SysMessage La habilidad de snooping no se ha podido bloquear!
      sound
   }
   event SysMessage Snooping = 65.0, SKILL BLOQUEADA
 }

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Pasted: Sep 9, 2017, 9:35:56 pm
Views: 5