Update 1: Level 1 -The level design has been improved, so players can understand the core mechanics earlier. -Added a magnet icon to the bridges that you can push with the "Magnetic Impulse". -Improved design and visibility to the final power source puzzle. -Bombs now last longer on the final boss fight. -It now takes more time for the final boss to attack. -Added a papyrus explaining the use of boxes and how you can use them to attack enemies. -Grabable objects are no longer affected by the "Time Power". -Fixed an issue where players would sometimes not be able to turn the valves on the power source puzzles. Level 2 -Fixed an issue where the statues that hug would sometimes not keep their positions. -Added new statues that will attack you on the way to the second temple. -Fixed an issue where you could open the door of the main temple with only two ears unlocked. -Added a missing collision on the third temple. -The particles of the snake's attacks have been optimized. -Fixed an issue where the FOV changes after the first cutscene plays. Level 3 -Improved collision and movement of the tea cups. -Improved movement to the ladder on the rails. -Added a particle to represent the threads of the puppeteer. -Fixed an issue where players could jump on the doll's mouth to skip the level. -Portals are now closer to each other, so players can move faster through the level. Level 5 -Fixed an issue where you couldn't press the action button to trigger the final cutscenes. MISC -Overall performance improvements. -Improved and optimized collisions. -Improved some sound FX. -Some text and icons are now smaller in the UI. -Fixed an issue where objects disappear sometimes, due to the view distance scale. -Added some footsteps to help players find where to go.