get paid to paste

Update v287.100:
Titans
- Increased rate of starvation by approximately 3x
- Prevented all Titans from basing on any character
- All Titans now do significant dmg to OSD shield / crates  
- Made improvements to issue where Desert Titan would randomly fly away
- Fixed stat reset when downloaded on a server
- Wild Titans now deal 5x dmg to tamed Titans
- Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
- Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
- Titans tame time - reduced to 1~ day tame same server
- Set food to 0 once they get downloaded to another server
- Health regen turned off after 1 hour post tame
Desert Titan
- Prevented stasis on dedicated for flocks
- Changed lightning recharge time to 8 seconds (from 5)
- Prevented lightning from hitting through walls
- Reduced lightning attack range by 33%
Ice Titan
- Added failsafe for ice aura when tamed
- Removed ice block that was obstructing Ice Titan fight
Forest Titan
- Fixed vine attack not showing on low fps servers
- Speculative fix for Titan falling through floor
 
Gacha
- Fix for double inventory
- Fixed bug where punching Gacha's make them eat faster
- Fixed bug where baby Gacha's make crystals
- Made Gacha's corpse last longer, and also added the chance to harvest stone
 
Velonasaur
- Fix for Velonasaur stamina drain not working on tamed.
- Fix for Velonasaur breath getting stuck
- Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
- If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
- Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
- The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster.
- Fix infinite stamina glitch when you force a Velonasaur to poop while shooting
 
Megatharium
- Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes
 
Managarmr
- Baby Managarmr now only does his moves while following
- Increased Managarmr stamina usage for chained jumps
- Fixed Managarmr dashing when encumbered.
- Fixed Managarmr jumping and diving while encumbered  
- Fixed exhale vfx appearing while dead.
- Attempts to fix issues with Managarmr getting stuck
- Fix issue with baby Managarmr jumping around like crazy
- Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
- Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
- Added hat sockets to Managarmr
 
Snow Owl
- Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
- If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
- Set owls to not regain hp when killing corpses
- Fixed state where you could attack while encapsulated
- Time encapsulate lasts long enough to block in a player or dino with spike walls
 
Element Vein
- Re-enabled!
- Updated elementnode harvest components to not be harvestable with anything other than metal tools
- Element harvest values adjusted to fit our desires
- Lost corrupt dinos now teleport to the path
- Changed priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning
 
Meteors
- Re-enabled!
- Meteors will no longer kill dinos inside of the city or the domes
 
Enforcer
- Attack range increased on left/right/double attacks
 
Orbital Supply Drops
- Crate smoke effect no longer renders as separate transparency.  Works with atmospherics now.
- Fixed hard crates giving Element
- Lost corrupt dinos now teleport to the path
- Changes to priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning
 
Kibble
- Fixed incorrect name descriptions on small and extra small kibbles
 
Tek
-Added tek engrams unlocked to be unlocked by Titan deaths
 
Dropped Items
- Decreased dropped item interpolation to help with through the world cases (more to do here)
 
Mek
- Can now shoot pistol while not aiming
- Fixed issue where Mek would be pushed in siege mode
- Disabled hit react in siege mode
- Icon now shows level
- Unmounting a Mek in tight spaces will no longer eject a player out of the map
- Spyglass use disabled while in Mek
 
Scout
- Fixed terminal crafted scouts being overpowerered
- Scout can no longer be cryo'd.
- Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.
 
Enforcer
- Fixed issue with third-person view
 
Tek Bridge
- Fixed placement for allied tribes
 
Anky
- Anky's no longer harvest berries with their primary attack
- Anky's alt attack no longer harvests stone
 
Robots
- Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)
 
Gasbags
- Prevented Gasbags from launching or floating when encumbered
 
Gravity Grenade
- Now untargetable by turrets after exploding so turrets don't waste ammo on it
 
Corrupt Dinos
- Can no longer be carried
 
Extinction Map
- Deleted unneeded LODs
- Dino spawn fixes
- Foliage fixes
- Fixed holes in the map
- Prevented structures from building near Ice Titan fight
- Set City Terminals to have 60 slots instead of 20
 
General
- UI no longer lists the Helena Walker notes twice
- Improvements to dome PP
- Added support for buffs structures to DebugMyTarget.
- Fix rare crash related to cryo
 
286.104
- Disabled element veins due to base destruction issues, will be re-enabled at a later time

Pasted: Dec 5, 2018, 6:38:31 am
Views: 2